Farseer Headhunter 2 Burrow Tech
The most versatile Orc opening: Farseer, Headhunters and two burrows before tech, with harass or creeping depending on the matchup.
By Gym Coaches· Updated 24 September 2026
About this build
Full guideFarseer Headhunter Standard 2 Burrow TechThe Farseer Headhunter 2 Burrow Tech is the most versatile opening Orc players have. It can work against every race and offers transitions into multiple strong mid and late game strategies, which also makes it a good choice versus opponents playing random.
Strong early pressure, fast and safe creeping with wolves tanking, and an army that is easy to micro. The trade-off is a slow tech: your second hero arrives a bit later than with other openers, and Headhunters are vulnerable in the midgame until tier 2 units or the Berserker upgrade arrive.
Build order · 19 steps
| # | Food | Instruction |
|---|---|---|
| 1 | 5 | |
| 2 | 6 | |
| 3 | 7 | |
| 4 | 8 | |
| 5 | 9 | |
| 6 | 10 | |
| 7 | 10 | |
| 8 | 16 | |
| 9 | 17 | |
| 10 | 17 | |
| 11 | 17 | |
| 12 | 17 | |
| 13 | 21 | |
| 14 | 21 | |
| 15 | 27 | |
| 16 | 29 | |
| 17 | 34 | |
| 18 | 34 | |
| 19 | 34 |
Take a build into the gameBetaThe desktop overlay floats these steps over Warcraft III while you play, clock included.Questions about this build?
Drop it in the build orders channel on the Gym Discord and a coach, or the author, will answer.
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Farseer Fast Tech without Barracks
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Two Burrow Tech with Grunts
The safe Orc opener: second burrow and two Grunts before tech at 23 supply. Slower than one burrow tech but far harder to punish. Common in the mirror match up and vs Night Elf.
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