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Human Tower Rush vs Orc
Human vs orc instant tower rush vs orc. I like FL. Can make it work with dark ranger too. It works better vs blademaster opener and grunt openers but can work vs anything SOMETIMES.
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Orc·by randombadgamerIncludes a videoHas a source linkreplayintermediate29 steps · 27 Sept
Dark Ranger Tower Rush vs Night Elf
Dark ranger tower rush vs elf
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Night Elf·by randombadgamerHas a source linkreplayintermediate30 steps · 26 Sept
Fast Bears -> DH + Naga by AllSupGoToHeaven
DH + Naga Archers → Bears. Used when you need a fast Tier 3 bear timing beating a T2 push or finishing a weak enemy.
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Any·by AllSupGoToHeavenHas a source linkbeginner30 steps · 25 Sept
Blademaster MI 1 grunt into HHs 2 burrow tech
Blademaster Mirror Image 1 grunt into HHs 2 burrow tech. See replay for clarity.
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Any·by ThaedaliusIncludes a videoHas a source linkreplayintermediate21 steps · 23 Sept
DH Naga -> Dryads + Bears by AllSupGoToHeaven
DH + Naga Archers → Dryads → Bears. Strong when you need immediate Tier 2 harassment pressure.
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Human / Undead·by AllSupGoToHeavenHas a source linkbeginner26 steps · 22 Sept
DH Keeper -> Dryads Bears by AllSupGoToHeaven
DH + Keeper Archers → Dryads → Bears. Some archers, some Dryads, then Bears.
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Orc / Night Elf·by AllSupGoToHeavenHas a source linkbeginner34 steps · 2.0 · 25 Sept
Firelord Fast Expo
HoT's special: Tree of Life planted at the natural at 7 food, a Tavern Firelord whose Lava Spawns creep the expansion, Archers to hold, then a two-base tech to Marksmanship and Mountain Giants.
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Any·by HoTfast expandfirelordarchersadvanced25 steps · 25 Sept
1 AoW Fast Hunts Tech
A beginner friendly Night Elf build: Keeper of the Grove, Hunter's Hall and a single Ancient of War into Huntresses, tech at 23 food with Ultravision. Sturdy units that forgive weak micro.
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Orc·by AlterEgohuntresseskeeper of the grovebeginnerbeginner13 steps · 25 Sept
1st Hero and Naga Archer/DotT Push
A timing push to end the game around 8-9 minutes: eleven Archers with Improved Bows, a Naga Sea Witch second and two Druids of the Talon casting Faerie Fire, plus Wisps to detonate.
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Any·by AlterEgotiming pusharchersnagabeginner20 steps · 25 Sept
Demon Hunter Fast Tech Bears
The safest Night Elf build: Demon Hunter, four Archers and an Ancient of War creep, tech at 21 food, Hunter's Hall and two Ancients of Lore, then Master Druids of the Claw and an Orb of Venom.
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Any·by Wontubearsdemon hunterfast techbeginner24 steps · 25 Sept
Tavern Hero First
The simple way to open with a Tavern hero as Night Elf: Ancient of War and two Moon Wells before the Altar, three Archers, pick up the neutral hero at 20 food and tech at 25 during the first creep.
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Any·by Linktavern heroarcherslazy buildbeginner17 steps · 25 Sept
24 Food Proxy Expo
Trade a little early power for a two-base economy: tech at 24 food and plant a proxy Tree of Life the opponent may never scout, walk it to the expansion, then two Ancients of Lore into Dryads.
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Undead·by Gym Coachesproxy expansionarchersdryadsintermediate25 steps · 24 Sept
Mass Talons vs Orc
The build that ran Night Elf versus Orc for years: Demon Hunter and Archers into a straight tier 3 tech, two Ancients of Wind pumping Talons, Beastmaster second, Tinker third, then push.
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Orc·by Wontudruids of the talonbeastmastertinkeradvanced29 steps · 24 Sept
Farseer Headhunter 2 Burrow Tech
The most versatile Orc opening: Farseer, Headhunters and two burrows before tech, with harass or creeping depending on the matchup.
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Any·by Gym Coachesheadhuntersstandardfarseerbeginner19 steps · 24 Sept
Farseer Fast Tech without Barracks
The fastest standard Orc tech: Farseer harass while you skip the Barracks and go straight to Stronghold at 17 supply. Strongest against Human but also viable vs races such as undead to mass wyvern.
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Human·by Gym Coachesfast techfarseerharassintermediate21 steps · 24 Sept
1 Burrow, Barracks and Shop before Tech
The standard Orc opener: one burrow, Barracks and Voodoo Lounge before a 20 supply Stronghold, three Grunts and a quick second hero. Flexible into any tier 2 or 3 plan.
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Any·by Sartstandardgruntsone burrowintermediate21 steps · 24 Sept
Two Burrow Tech with Grunts
The safe Orc opener: second burrow and two Grunts before tech at 23 supply. Slower than one burrow tech but far harder to punish. Common in the mirror match up and vs Night Elf.
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Any·by Gym Coachesgruntstwo burrowsafebeginner14 steps · 24 Sept
Tauren Chieftain Headhunters
Quick Headhunters with a slow Tauren Chieftain: Barracks before Altar, three Headhunters by the time the hero is out. Straightforward, strongest in team games.
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Any·by Hankkheadhunterstauren chieftainteam gamesbeginner17 steps · 24 Sept
Fast Death Knight Fiends
The standard safe Undead opening: Death Knight at 8 food, a Crypt Fiend before tech, quick tier 2 and tier 3 for statues and the orb. Six Fiends, two Statues, three heroes at 50.
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Any·by Gym Coachesfiendsdeath knightstandardbeginner18 steps · 24 Sept
Fast Fiends and Death Knight
The build for every new Undead player: Crypt and Graveyard first, Death Knight and Fiend the moment the Ziggurat is up, four Fiends before tier 2. Safest and easiest Undead opening.
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Orc·by Gym Coachesfiendsdeath knightbeginnerbeginner22 steps · 24 Sept
Quick 1 Ziggurat Tech into Gargoyles
A pocket strategy for Night Elf only: Death Knight harasses the wood line while you tech on one Ziggurat, then Gargoyles from two Crypts the moment tier 2 lands.
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Night Elf·by Guvenorgargoylesharasspocket strategyintermediate15 steps · 24 Sept
Ghoul Pull Build vs Night Elf
Send the starting Ghoul straight to the Night Elf's creep camp and pull the creeps onto the Ancient of War to cancel it, then mass Ghouls on wood and tech into Gargoyles or a late game army.
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Night Elf·by Barrenghoul pullghoulsgargoylesintermediate16 steps · 24 Sept
DK Ghoul Tier 3 Expo vs KotG DH
Harass with the Death Knight and Lich while teching straight to tier 3, then take your own expansion with a Sacrificial Skull and move into Banshees, Fiends and an Abomination for the late game.
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Night Elf·by Quberteghoulsharasstier 3advanced22 steps · 24 Sept
DK Ghoul Expo vs NE
Death Knight and four Ghouls creep your natural at 19 food and drop a haunted mine on a Sacrificial Skull, then tower it up and tech to Gargoyles, Statues and Frost Wyrms for the ultra-late game.
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Night Elf·by Quberteghoulsdeath knightexpansionintermediate18 steps · 24 Sept
DK Ghoul Tech vs DH Naga/Panda 1 Base
This build allows a relatively quick tier 3 in order to access your orb and third hero but is also very safe in that you have multiple ghouls that can be used for base defense and creeping.
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Night Elf·by Quberteghoulsdeath knighttier 3intermediate18 steps · 23 Sept
DK Ghoul Tech Push vs KotG DH Expo
Steal creeps with the Death Knight while Ghouls farm at home, Lich second, then tier 3 with Destroyer form, Ghoul Frenzy and Tinker third to push the Night Elf expo at 50 food.
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Night Elf·by Quberteghoulstiming pushharassadvanced20 steps · 23 Sept
Crypt Lord Fast Fiends with Fast Tech
Crypt Lord first with Fiends and a fast tier 2: beetles scout and pull camps, a Tavern hero second, then a 42 food push with six Fiends, a Statue and a Meat Wagon joining the push shortly afterwards.
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Any·by NorthDrakkarcrypt lordfiendsfast techbeginner19 steps · 23 Sept
Pit Lord Fast T3 Necro Wagon Push
Off-meta Ghoul opening into a Tavern Pit Lord, two Temples of the Damned and a fast tier 3, sieging around the 10 minute mark with a Pit Lord, eight Necromancers, two Meat Wagons and two Statues.
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Any·by Nio of Idapit lordnecromancersmeat wagonsintermediate21 steps · 23 Sept
Paladin Rifle Build
Blacksmith before Barracks, Paladin at 12 food and Riflemen from 18: a sustain build around Holy Light and Devotion Aura, with the Blood Mage feeding mana at tier 2. Strongest versus Undead and Orc.
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Undead·by Gym Coachespaladinriflemenblood mageintermediate29 steps · 23 Sept
MK 2 Barracks Footmen Tower Rush
An all-in: Mountain King and Footmen from two Barracks, Defend researched, then four Militia run across the map at nightfall to tower the enemy base while the Footmen stream in.
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Any·by DarkDestroytower rushmountain kingfootmenadvanced23 steps · 23 Sept
Archmage One Camp into Expansion
Archmage and Footmen creep one camp with Militia, then five more Militia meet the army at the natural and build the Town Hall at 28 food. Flexible into any two-base play.
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Any·by GotQuailfast expandarchmagefootmenbeginner15 steps · 23 Sept
Solo Paladin Baptism Build
Paladin and Footmen hit and run the Undead buildings while you expand at 24 food behind an Arcane Tower and mass towers on both bases. Static defence holds; the army does not.
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Undead·by DarkDestroypaladinfootmenexpansionadvanced19 steps · 23 Sept
Standard Human Mirror Build
The standard Human mirror: Archmage Footmen, tech at 30 food around nightfall, Mountain King second, two Arcane Sanctums into Priests and Spell Breakers, then expand between 40 and 50 food.
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Human·by GotQuailmirrorfootmenbreakersintermediate19 steps · 23 Sept
Beginner Rifle Caster
The timeless Human opener for new players: Archmage, Footmen, Keep at 29 food, then Riflemen, Priests and a Mountain King for a 50 food midgame attack. Decent in every matchup and on every map.
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Any·by GotQuailriflemenpriestsstandardbeginner22 steps · 23 Sept
Tier 2 Farseer / Naga Push vs NE
Grunts into a tier 2 timing: Farseer with wolves, Naga Sea Witch from the Tavern, Pillage and Brute Strength, then hit the Night Elf base with five Grunts before Bears or Dryads arrive.
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Night Elf·by pierikaratiming pushnagagruntsintermediate23 steps · 22 Sept
Facing Paladin Rifle as Undead
Crypt Lord Ghoul opening that scouts the Paladin, creeps the natural with skeletons and beetles, expands and towers up, then out-produces the Rifles with Ghoul Frenzy and a Lich orb at tier 3.
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Human·by EchoGoodmancrypt lordghoulsexpansionintermediate21 steps · 18 Sept
Farseer 1 Grunt into Headhunters
The 2 Burrow Headhunter build with one Grunt first for extra damage and tankiness while creeping. Mostly seen in the Orc mirror and on maps with tougher early camps.
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Orc·by Gym Coachesheadhuntersgruntfarseerbeginner22 steps · 18 Sept
No Barracks Shop before Tech
A niche Orc fast tech: Voodoo Lounge instead of Barracks, Stronghold at 17 supply, hero out with items to harass immediately. For specific maps and matchups only.
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Any·by Gym Coachesfast techblademasterharassadvanced19 steps · 18 Sept
Mountain King tower rush
Mountain King with Storm Bolt, five Peasants walk to the Night Elf base and tower it while Footmen and Militia hold the line. Wins outright or forces a huge economic setback.
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Night Elf·by Gym Coachestower rushcheeseaggressionintermediate11 steps · 2.0.3 · 18 Sept

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