Concealed Hill is a large map with 3 red creeps, 2 of which are health fountains. There are numerous creep patterns on this map as well as some creeps which players have learned to abuse.…
Category: Tutorials
Autumn Leaves Creep Routes
Autumn Leaves is one of the newer maps in the map pool which has 2 potential expansion spots. The expansion in front of your base is very easy to take. The map is one of…
Amazonia Creep Routes
Amazonia is one of the smaller maps with the fewest amount of creeps. It also features one of the hardest and most exposed expansion spots in the solo map pool. As such proper creep routes…
Body Blocking and Surrounding Units
Due to the AI and somewhat clunky/bulky nature of Warcraft 3 units, players have learned how to both surround units and also block units. Body blocking and surrounding units are 2 critical features one should…
A summary on creep mechanics and how to abuse them
A critical aspect of Warcraft 3 is creeping. Overtime players have learned what creeps can do and how to abuse them as to creep quicker or bigger creeps than was likely ever intended by the…
An Overview of Orc Upgrades
Warcraft 3 is a rather unique game when it comes to upgrades. In many other RTS games, a certain set of upgrades finishing is usually the “trigger” to start a push or timing attack towards…
Damage Cap and Unit Cap on Spells
There are numerous heroes that have area of effect spells and in game it does not give much of a description for these spells. What is generally not described is that these spells usually have…
Demon Hunter Fast Bear Tech
The standard fast master Druid of the Claws (bears) strategy is one of the first strategies a Night Elf player should learn because it’s probably the safest build to play against most opponents. This build…
Hotkeys in Warcraft
This page will concentrate on how to hotkey (keyboard shortcut) groups of units or buildings together and how to properly manage your hotkeys or groups of units/buildings. Everything described will be based on if you…
1st Hero & Naga Archer/Dott Push
A strong timing push to hopefully end the game close to the 8 – 9 minute mark. The idea is to have adecent amount of archers with 2 Druids of the Talon in the back…